Setting the Record StraightMar 30, 2011
If you haven’t seen it already, you should check out the NorCal Install stream I posted earlier.
As awesome and enthusiastic as the presenters were, they got a few things wrong, so I’m here to set the record straight.
The characters are drawn and animated by hand, similar to traditional cel-based 2D animation. They are not pixel art, but still qualify as “sprites” – they’re just especially large and luxurious sprites. From there, they’re enhanced with shading and our proprietary graphical secret sauce to make them ready for the real-time lighting and shadowing.
The Gender of the Character Designer
Alex “o_8″ Ahad, our character designer, was rather surprised to find out he was female!
Likely the confusion here stems from our lead animator, Mariel Kinuko Cartwright, who is female.
The announcer says you can “burst” out of infinite combos. If you know your fighting game lingo, a burst is a pretty specific thing that ours is not.
We’re currently referring to the infinite break as an “escape” – it is free, but unlike Arc’s games’ bursts, it is entirely situational. In essence, your opponent is choosing to let you escape when they loop their combo. There is no meter and you can’t sit on this to use it at an opportune time or anything like that – it’s just part of our snazzy balancing mechanism.
Number of Characters
It’s true that the official website has eight character slots at the moment, but that doesn’t mean the final product will be limited to eight characters. Obviously we’ll be revealing more on characters in the weeks and months to come.
“All About Evil Hats”
While the two characters shown thus far do powerful things on their heads, the game is most certainly not “all about evil hats.” Sure, Peacock wears a hat, but it’s not the source of her powers.
You can find world, story and characters summaries on Autumn’s official Skullgirls website, here.
That’s all I’ve got for now!