New Official Skullgirls Blog Post!May 23, 2011


Without any sort of apocalypse to impede production, we’ve resumed our usual blogging duties!

This week, Reverge Labs’ new Audio Director, Vincent Diamante, posts on the musical nature of fighting game sound design.

One of the big things to keep in mind with fighting game sounds is that they are always heard in diverse contexts. Characters sport a vast array of moves, and those basic building blocks come together to form new and exciting combos for players to learn, discover, and experience. While the gameplay function and visual narrative of those combos is often what is most striking, the aural narrative needs to be just as cool and convincing.


You can read the full post here!


Leave a Reply