PAX CALVARIA*Mar 23, 2011
Posted in Previews, Skullgirls
Skullgirls was playable at PAX East in Boston, made playable to the public only a week after its official reveal at GDC 2011.
Macabre as it may be, there are no ghosts to be busted in Skullgirls, so he’s there because fightin’ makes him feel good.
Naturally, more positive press coverage followed.
This is the first fighting game I’ve ever played that has built in combo-breakers that work against ANY infinity combo. If only the developers of Marvel Vs. Capcom 3 had that level of foresight.
Please read the entire thing, so you can appreciate an excellent quote that just wouldn’t befit a company website – trust me, you’ll know it when you read it.
Mike Z’s a hardcore fighting game fan, who freely talked about all of the great fighting games out there and his problems with them throughout our gameplay session. He wore his passion on his sleeve and was proud of some of the innovations Skullgirls is bringing to the genre — innovations I think will makeSkullgirls one of the most exciting fighting games out there.
This one’s more of an interview, so it’s chock full of choice quotes from the illustrious Mr. Zaimont, so definitely give it a read.
We also have a podcast interview with Evil Avatar’s Adam Cogswell, their resident “fighting game fanboy.” The discussion’s interesting and rife with technical fighter-speak, so be sure to give it a listen.
Finally, we end with a brief interview clip on G4TV with design and programming lead, Mike Z.